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Monday, April 27, 2015

output and input devices

TEN INPUT DEVICES AND THEIR FUNCTIONS Mouse Mouse is most popular pointing device. It is a very famous cursor-control device having a small palm size box with a round ball at its base which senses the movement of mouse and sends corresponding signals to CPU when the mouse buttons are pressed. Generally it has two buttons called left and right button and a wheel is present between the buttons. Mouse can be used to control the position of cursor on screen, but it cannot be used to enter text into the computer. Keyboard Keyboard is the most common and very popular input device which helps in inputting data to the computer. The layout of the keyboard is like that of traditional typewriter, although there are some additional keys provided for performing additional functions. A keyboard consists of a series of keys that can be pressed to input commands or letters. These are used to write documents but can be used to navigate user interfaces in lieu of a mouse. Joystick Joystick is also a pointing device which is used to move cursor position on a monitor screen. It is a stick having a spherical ball at its both lower and upper ends. The lower spherical ball moves in a socket. The joystick can be moved in all four directions. The function of joystick is similar to that of a mouse. It is mainly used in Computer Aided Designing (CAD) and playing computer games. Light Pen Light pen is a pointing device which is similar to a pen. It is used to select a displayed menu item or draw pictures on the monitor screen. It consists of a photocell and an optical system placed in a small tube. When the tip of a light pen is moved over the monitor screen and pen button is pressed, its photocell sensing element detects the screen location and sends the corresponding signal to the CPU. Scanner Scanner is an input device which works more like a photocopy machine. It is used when some information is available on a paper and it is to be transferred to the hard disc of the computer for further manipulation. Scanner captures images from the source which are then converted into the digital form that can be stored on the disc. These images can be edited before they are printed. Digitizer Digitizer is an input device which converts analog information into digital form. Digitizer can convert a signal from the television or camera into a series of numbers that could be stored in a computer. They can be used by the computer to create a picture of whatever the camera had been pointed at. Digitizer is also known as Tablet or Graphics Tablet because it converts graphics and pictorial data into binary inputs. A graphic tablet as digitizer is used for doing fine works of drawing and image manipulation application Magnetic Ink Card Reader(MICR) MICR input device is generally used in banks because of a large number of cheques to be processed every day. The bank's code number and cheque number are printed on the cheques with a special type of ink that contains particles of magnetic material that are machine readable. This reading process is called Magnetic Ink Character Recognition (MICR). The main advantages of MICR is that it is fast and less error prone. Optical Character Reader(OCR) OCR is an input device used to read a printed text. OCR scans text optically character by character, converts them into a machine readable code and stores the text on the system memory. Microphone Microphone is an input device to input sound that is then stored in digital form. The microphone is used for various applications like adding sound to a multimedia presentation or for mixing music. Track Ball Track ball is an input device that is mostly used in notebook or laptop computer, instead of a mouse. This is a ball which is half inserted and by moving fingers on ball, pointer can be moved. Since the whole device is not moved, a track ball requires less space than a mouse. A track ball comes in various shapes like a ball, a button and a square TEN OUTPUT DEVICES AND THEIR FUNCTIONS Monitors Monitors, commonly called as Visual Display Unit (VDU), are the main output device of a computer. It forms images from tiny dots, called pixels that are arranged in a rectangular form. The sharpness of the image depends upon the number of pixels. LCD / flat-panel display The flat-panel display refers to a class of video devices that have reduced volume, weight and power requirement in comparison to the CRT. Printer A printer is an external hardware device responsible for taking computer data and generating a hard copy of that data. Printers are one of the most used peripherals on computers and are commonly used to print text, images, and photos. PLOTTER A plotter is a computer hardware device much like a printer that is used for printing vector graphics. Instead of the traditional toner, plotters use a pen, pencil, marker, or other writing tool to draw a design onto paper. Though once widely used for computer-aided design, these devices have more or less been phased about by wide-format printers. Plotters are used to produce a hard copy of schematics and other similar applications. Projector Often no larger than a toaster and only weighing a few pounds, a projector is an output device that can take images generated by a computer and reproduce them on a large, flat (usually lightly colored) surface. For example, projectors are used in meetings to help ensure that all participants can view the information being presented. The picture is that of a View Sonic projector. Speaker A speaker is a term used to describe the user who is giving vocal commands to a software program. The Frequency response is the rate of measurement of the highs and lows of the sounds the speaker produces, Total Harmonic Distortion (THD) is the amount of distortion created by amplifying the signal, and the Watts is the amount of amplification available for the speakers. GPS Short for Global Positioning System, GPS is a network of satellites that helps users determine a location on Earth. Today, with the right equipment or software, anyone can establish a connection to these satellites to establish his or her location within 50 to 100 feet. Sound Card Alternatively referred to as a sound board or audio card, a sound card is an expansion card or integrated circuit that provides a computer with the ability to produce sound that can be perceived by the user through a peripheral device like speakers or headphones. Although the computer does not need a sound device to function, they are included on every machine in one form or another; either in an expansion slot (sound card) or on the motherboard (onboard). Video card Alternatively referred to as a display adapter, graphics card, video adapter, video board, or a video controller, a video card is an internal circuit board that allows a display device such as a monitor to display images from the computer. Jump drive Alternatively referred to as a USB flash drive, data stick, pen drive, memory unit, keychain drive and thumb drive, a jump drive is a portable drive that is often the size of your thumb that connects to the computer USB port. Today, flash drives are available in sizes such as 256MB, 512MB, 1GB, 5GB, and 16GB and are an easy way to transfer and store information. 7 INTERNAL COMPONENTS OF THE SYSTEM UNIT Motherboard The motherboard is the body or mainframe of the computer, through which all other components interface. It is the central circuit board making up a complex electronic system. A motherboard provides the electrical connections by which the other components of the system communicate. The mother board includes many components such as: central processing unit (CPU), random access memory (RAM), firmware, and internal and external buses. Central Processing Unit The Central Processing Unit (CPU; sometimes just called processor) is a machine that can execute computer programs. It is sometimes referred to as the brain of the computer. CPU Diagram There are four steps that nearly all CPUs use in their operation: fetch, decode, execute, and writeback. The first step, fetch, involves retrieving an instruction from program memory. In the decode step, the instruction is broken up into parts that have significance to other portions of the CPU. During the execute step various portions of the CPU, such as the arithmetic logic unit (ALU) and the floating point unit (FPU) are connected so they can perform the desired operation. The final step, writeback, simply writes back the results of the execute step to some form of memory. Random Access Memory Random access memory (RAM) is fast-access memory that is cleared when the computer is power-down. RAM attaches directly to the motherboard, and is used to store programs that are currently running. RAM is a set of integrated circuits that allow the stored data to be accessed in any order (why it is called random). There are many different types of RAM. Distinctions between these different types include: writable vs. read-only, static vs. dynamic, volatile vs. non-volatile, etc. RAM CD CDs are the most common type of removable media. They are inexpensive but also have short life-span. There are a few different kinds of CDs. CD-ROM which stands for Compact Disc read-only memory are popularly used to distribute computer software although any type of data can be stored on them. CD-R is another variation which can only be written to once but can be read many times. CD-RW (rewritable) can be written to more than once as well as read more than once. Some other types of CDs which are not as popular include Super Audio CD (SACD), Video Compact Discs (VCD), Super Video Compact Discs (SVCD), PhotoCD, PictureCD, CD-i, and Enhanced CD. CD-ROM Drive There are two types of devices in a computer that use CDs: CD-ROM drive and a CD writer. The CD-ROM drive used for reading a CD. The CD writer drive can read and write a CD. CD writers are much more popular are new computers than a CD-ROM drive. Both kinds of CD drives are called optical disc drives because the use a laser light or electromagnetic waves to read or write data to or from a CD. DVD DVDs (digital versatile discs) are another popular optical disc storage media format. The main uses for DVDs are video and data storage. Most DVDs are of the same dimensions as compact discs. Just like CDs there are many different variations. DVD-ROM has data which can only be read and not written. DVD-R and DVD+R can be written once and then function as a DVD-ROM. DVD-RAM, DVD-RW, or DVD+RW hold data that can be erased and re-written multiple times. DVD-Video and DVD-Audio discs respectively refer to properly formatted and structured video and audio content. The devices that use DVDs are very similar to the devices that use CDs. There is a DVD-ROM drive as well as a DVD writer that work the same way as a CD-ROM drive and CD writer. There is also a DVD-RAM drive that reads and writes to the DVD-RAM variation of DVD. Floppy Disk A floppy disk is a type of data storage that is composed of a disk of thin, flexible(“floppy”) magnetic storage medium encased in a square or rectangular plastic shell. Floppy disks are read and written by a floppy disk drive. Floppy disks are a dying and being replaced by the optical and flash drives. Many new computers do not come with floppy drives anymore but there are a lot of older ones with floppy drives lying around. While floppy disks are very cheap the amount of storage on them compared to the amount of storage for the price of flash drives makes floppy disks unreasonable to use. Hard Disk Drive A hard disk drive (HDD) is a non-volatile storage device which stores digitally encoded data on rapidly rotating platters with magnetic surfaces. Just about every new computer comes with a hard disk these days unless it comes with a new solid-state drive. Typical desktop hard disk drives store between 120 and 400GB, rotate at 7,200 rpm, and have a madia transfer rate of 1 Gbit/s or higher. Hard disk drives are accessed over one of a number of bus types, including parallel ATA(also called IDE), Serial ATA (SATA), SCSI, Serial Attached SCSI, and Fibre Channel. DISCUSS ON THE FIRST, SECOND AND THIRD GENERATION OF COMPUTER First Generation (1940-1956) Vacuum Tubes The first computers used vacuum tubes for circuitry and magnetic drums for memory, and were often enormous, taking up entire rooms. They were very expensive to operate and in addition to using a great deal of electricity, generated a lot of heat, which was often the cause of malfunctions. First generation computers relied on machine language, the lowest-level programming language understood by computers, to perform operations, and they could only solve one problem at a time. Input was based on punched cards and paper tape, and output was displayed on printouts. The UNIVAC and ENIAC computers are examples of first-generation computing devices. The UNIVAC was the first commercial computer delivered to a business client, the U.S. Census Bureau in 1951. Second Generation (1956-1963) Transistors Transistors replaced vacuum tubes and ushered in the second generation of computers. The transistor was invented in 1947 but did not see widespread use in computers until the late 1950s. The transistor was far superior to the vacuum tube, allowing computers to become smaller, faster, cheaper, more energy-efficient and more reliable than their first-generation predecessors. Though the transistor still generated a great deal of heat that subjected the computer to damage, it was a vast improvement over the vacuum tube. Second-generation computers still relied on punched cards for input and printouts for output. Second-generation computers moved from cryptic binary machine language to symbolic, or assembly, languages, which allowed programmers to specify instructions in words. High-level programming languages were also being developed at this time, such as early versions of COBOL and FORTRAN. These were also the first computers that stored their instructions in their memory, which moved from a magnetic drum to magnetic core technology. The first computers of this generation were developed for the atomic energy industry. Third Generation (1964-1971) Integrated Circuits The development of the integrated circuit was the hallmark of the third generation of computers. Transistors were miniaturized and placed on silicon chips, called semiconductors, which drastically increased the speed and efficiency of computers. Instead of punched cards and printouts, users interacted with third generation computers through keyboards and monitors and interfaced with an operating system, which allowed the device to run many different applications at one time with a central program that monitored the memory. Computers for the first time became accessible to a mass audience because they were smaller and cheaper than their predecessors.

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